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The Changes panel

Above the chat input you’ll see a Changes bar with a number next to it. This is the Changes panel.
App Changes Panel
  • What it shows: How many pending changes you have from the AI. Each time the AI edits files or GameObjects (scripts, materials, prefabs, etc.), those edits are grouped into “turns” and listed here.
  • Expand/collapse: Click the Changes bar to expand or collapse it. When expanded, you see the list of pending turns (each AI response that made changes). When collapsed, you still see the total change count and the two action buttons.
  • The number: The number is the total count of individual changes (e.g. files created or modified, GameObjects added or changed) across all pending turns.
Use this panel to decide whether to undo those changes or keep them.

Undo All and Keep All

Two buttons in the Changes panel control what happens to all pending changes in the current chat:
  • Undo All
Reverts all pending changes in this chat. The AI’s edits are removed and your project is restored to how it was before those turns. Use this when you want to discard the AI’s work and try something different.
  • Keep All
Keeps all pending changes. The edits stay in your project and are no longer “pending.” Use this when you’re happy with what the AI did and want to keep it. Tips:
  • You can expand the panel to see which turns (which AI responses) have changes before choosing Undo All or Keep All.
  • Buttons are disabled when there are no pending changes or while the AI is still generating.
  • After you choose Undo All or Keep All, the backup data for those turns is cleaned up automatically.

Backup files and clearing them

To support Undo All, GladeKit saves backup files before the AI changes anything. Those backups are stored in a folder in your Unity project:
  • Folder: .gladekit-backups (at your Unity project root, next to Assets).
  • What’s inside: For each “turn,” GladeKit stores copies of modified files and snapshots of modified GameObjects. That way it can restore them if you click Undo All.
Backups are removed automatically when you Undo All or Keep All for that turn. If you have many pending turns and never undo or keep them, the .gladekit-backups folder can get large. If you want to free space or clear old backups:
  • From Unity: Window → GladeKit → Delete Backup Files
Confirm in the dialog; GladeKit will delete the entire .gladekit-backups folder.
Unity Window Delete Backup Files
  • Manually: Close Unity (and GladeKit if you like), then delete the .gladekit-backups folder in your project root in File Explorer (Windows) or Finder (Mac).
Important: After you delete backup files, you can no longer use Undo All for those turns - their backup data is gone. So clear backups only when you’re sure you don’t need to undo those changes, or when you’re cleaning up an old session.